Saturday, 12 September 2015

CLO phase 2

LSS 2533 Research Methods
CLO 1 – Phase 2 – Background Report and Justification (Preparation Task)
Source description:

Source 1:
do video games alter a child's behavior
Description:
this webpage provides the result of research done by the APA about the relation between violent video games and increased aggression in players, but the page states that there is insufficient evidence if that relation extend to criminal violence.
Reference:

APA Review Confirms Link Between Playing Violent Video Games and Aggression. (2015, August 13). Retrieved September 15, 2015, from http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx


Source 2:
video games are not making us violent
Description:
this webpage provides the result of two studies, the first between homicide rates with instances of violence depicted in motion pictures, while the second measured the consumption of violent video games against youth violence rates, the second study concluded that playing video games coincided with a fall in violent crimes perpetrated by youths, the research paper also questioned the validity of previous studies in the same category.
Reference:

Stuart, K. (2014, November 10). Video games are not making us more vIolent, study show. Retrieved September 15, 2015, from http://www.theguardian.com/technology/2014/nov/10/video-games-violent-study-finds


Source 3:
Cognitive benefits of playing video games
Description:
this webpage presents the result of an experiment where the participants were initially non-gamers, and some were asked to play certain video games for a certain amount of time, the results were that the group that played video games had improved their basic perceptual and cognitive abilities while the rest didn't.
Reference:

Gray, P. (2015, February 20). Cognitive Benefits of Playing Video Games. Retrieved September 13, 2015, from https://www.psychologytoday.com/blog/freedom-learn/201502/cognitive-benefits-playing-video-games

Source 4 :
How online gamers are solving science's biggest problem
Description:
as the title say, in 2011 people playing Foldit , an online puzzle game about protein folding, resolved the structure of an enzyme that causes an Aids-like disease in monkeys. Researchers had been working on the problem for 13 years. The gamers solved it in three weeks.
Reference:

Mohammadi, D. (2014, January 25). How online gamers are solving science's biggest problems. Retrieved September 15, 2015, from http://www.theguardian.com/technology/2014/jan/25/online-gamers-solving-sciences-biggest-problems


justification:

I chose this topic because when most people hear video they either think of how childish playing video games or how violent they are, they don't see how important video games are to those that play and how it can actually help people by either improving basic perceptual and cognitive abilities or solve science problems.

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